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Lunar Tet Holiday for Poor Children January 6, 2012

The Lunar New Year is nearly upon us and the 2012 Tết Holiday in Vietnam is shaping up to be bigger and better than ever before. Here at Volunteers for Peace Vietnam Saigon Branch we are just as excited as everyone else and we want to use this year’s Tết as an opportunity to extend our outreach in Vietnam.

Project Overview

For a new year coming, Tet 2012, we would like to organize a voluntary trip to K’rông Pa, a small village in the Central Highlands province of Gia Lai. We want to try and make a difference to this community (especially for children) in a variety of ways over a 2-3 day trip. Villages like K’rông Pa are often forgotten in popular society and rarely receive voluntary aid; and the local people have a very poor living condition at the moment. We are looking to raise funds to help us make a positive impact in K’rông Pa, hopefully leading to continued efforts in similar communities in the future.

There will be 3 main aspects to the trip:

  • Gift and everyday necessities donation
  • Organisation of traditional games of Tet for children
  • Personal Hygiene guidance     

Gifts: We would like to give presents to the local children in celebration of Tết. Ideally we are looking for direct donations of everyday necessities such as food, blankets, clothes, in particular socks and underwear, as well as important items like new mosquito nets and any other items you may feel are relevant to the living conditions. We understand this is not always possible and will also look to raise funds in order to purchase gifts ourselves. Everything will be spread out equally and we hope for every child to receive the same or similar gifts which emphasizes the importance of these donations. This is a great chance to enhance the living standards of these children but also the families who may be too poor to afford these crucial items.

Activities and Games: With 2 or 3 days in Buon Phum, we plan to arrange many activities for the children especially but we would like to involve as many people as possible. We will play traditional Tết games and arrange performances by the VPV volunteers involved in the project and stories around the fire etc. The most special event will be the making of ‘Bánh Chưng’. It is perhaps the most famous food associated with Tết, It is a rice cake with a square shape to represent the earth. The outer layer wraps in green banana leaves. In the middle is pork meat and mung bean to represent animals and plants on earth. It’s a special tradition and will be lots of fun for everyone involved. This will also be a great opportunity for volunteers and local people to share both experiences of living in such contrasting environments and also local customs that either group of people may find interesting.

Personal Hygiene Guidance: Perhaps the most important aspect of the trip will be a Personal Hygiene guidance for villagers to learn more about improving their cleanliness and personal health. It is so important as we hope to develop simple but crucial life skills that will benefit the children especially in later life. If we can get them to understand the significance of brushing your teeth or the most effective way to keep warm in the cooler mountain weather they will be able to avoid simple but devastating health problems that can arise as they get older. As part of the guidance we would like to offer free toiletries, like toothbrushes and toothpaste, soap, toilet paper and other important accessories in hygiene. We need to raise funds in order to create pamphlets that can be distributed amongst locals as well as the amenities mentioned earlier to give out so that we can put the message into practical use for the foreseeable future.

Resources – Available and Required

Available:

  • VPV Staff
  • Local Volunteers

Needed:

As a non-profit organization it is difficult to arrange a project like this which is unrelated to everyday work and provide sufficient funds from within the organization. The fundraising efforts break down into two main areas:

Donations either in actual physical objects, gifts or items for workshop or funds which can be used by VPV to purchase these items. Donors will be made aware of the use of their contributions.

  1. Transportation costs: – there will be around 20 – 30 volunteers taking part in the project. Most are students and will have difficulty in covering transportation costs. The maximum will be 30 and the price per person is estimated around 500,000VND per person. The target transport budget will be 15m VND which will cover the maximum number of volunteers but if we do not reach capacity can be used in the same way as funds donated towards the gift giving or workshop.
  2. Ways of donation: directly at VPV office (88/1B Đào Duy Anh, ward 9, Phu Nhuan district, HCMC) from Monday to Saturday (7:00 am – 9:00 pm) (for local volunteers)
  3. Through Western Union Service / Transfer from Visa card / Pay pal /….. (for international volunteers)

Information of person in charge of fund raising and received your support:

Name: Don Hong Minh

Phone number: +84(915 767 897)

Email: saigon@vpv.vn

ID card number: 111583231

ID card day of issue: Jan 10th 2011

Bank Account: 102 2526 9503 017

SWIFT: VTCB VN VX       

Any amount of donation will be highly appreciated (5usd, 10usd,…)

VPV is a trustable organization I volunteered for in 2010. I donated money for this project two years ago and wrote in a blog post about this annual initiative of bringing food to children in the Highlands of Vietnam for Tet. If you feel like making someone happy, it is a good cause. These children live in real poverty, and your presents will brighten their lives!

 

Happy New Year 2012 December 31, 2011

Filed under: Volunteering — polyachka @ 3:00 pm
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Last year I bought Russell chocolate and saved covers because they were too cute. This year I used them to create The Ultimate Answer collage as a Holiday Card. It has the happiness formula in it. In 2012 be kind to yourself and those around you! Be happy :)

 

Good Faith Collaboration (Part Two) December 30, 2011

I enjoyed learning about collaborative culture definitions from the book. Henry Jenkins defines participatory culture as one in which there are low barriers of engagement, support for creation and sharing, and some form of mentorship or socialization, and members believe that their contributions matter and they “feel some degree of social connection with one another”.

I agree with the author that openness and incrementalism may not be enough to create good quality content. “Wikipedia must reconcile their vision with the inescapable social reality of irritating personalities, philosophical difference and external threats”. He notes that “goodwill is not always necessary to Wikipedia’s production”.

Clay Shirky said: “Wikipedia is the product not of collectivism but of unending argumentation; the corpus grows not from harmonious thought but from constant scrutiny and emendation”.

Einbinder writes in the introduction to his critique, “since encyclopedia is a mirror of contemporary learning, it offers a valuable opportunity to examine prevailing attitudes and beliefs in a variety of fields.” Indeed, problems both in community’s culture and its content are a representation of our society.

“Thomas Mann, a librarian, argues we would be better … (know of) the pathologies that infect social organisms (ex. short-sightedness, selfishness, and ignorance are constant factors in human life), rather than celebrating the unproven presumption that technology can cure all. Wikipedia is said to favor mediocrity over expertise”.

It goes even further with this caricature: “fanatical mob producing Wikipedia exhibits little wisdom and is more like a Maoist cult of monkeys banging away on the keyboards and thumb pads of their gadgets, disturbing the noble repose of scholars and displacing high-quality content from the market place”.

I would say that any criticism should be constructive. I have no doubt that technology is capable of curing a lot of social problems; it just needs to be redesigned so that people cultivate their best qualities while using it.

Ideally, contributors should become more tolerant and compassionate in the process of collaboration. Today Wikipedia volunteers are restricted to behave with civility, but do they truly feel compassion to those with opposing views? Surely, they have a sense of purpose and connection to others, but at times Wikipedia becomes a vanity project for those proving their personal significance at the expense of others.

Georg von Krogh, in his article on “Care in knowledge creation”, identifies five dimensions relevant to the successful creation of knowledge within a community: mutual trust, active empathy, access to help, lenience in judgment, and courage. Benkler and Nissenbaum argue that “commons-based peer-production” entails virtues that are both self-regarding” (ex. autonomy, independence, creativity) and ”other-regarding” (ex. generosity, altruism, camaraderie, cooperation, and civic virtue).

The author says that “the central concern seems to be how we can conceive of our humanity in working together and its implications”. His definition of good faith is “assuming the best of others, striving for patience, civility, and humor”, and Wikipedia is trying to act with it.

From 2004 Letter from the Founder: “None of us is perfect in these matters; such is the human condition. But each of us can try every day, in our editing, in our mailing posts, in our irc chats, and in our private emails, to reach for a higher standard than the Internet usually encourages, a standard of rational benevolence and love”.

Personally, I think that Wikipedia is a great invention and a great resource, but it is just the beginning of an even better model of gathering knowledge and resolving misunderstandings and conflicts. Let’s call it 1.0 version where people work together towards one great goal. It is a good start. Next version would align personal goals of the members with community’s goals, and help them rediscover and develop themselves in the process of compassionate creation.

Re-posted from The Ultimate Answer

 

Good Faith Collaboration (Part One) December 29, 2011

I recently finished reading Good Faith Collaboration book by Joseph Reagle. I was very curious about this book as not only it describes Wikipedia’s culture but also talks about its historical roots and contemporary criticism. Wikipedia is around for almost 11 years. So what is it?

First, there are actual Wikipedia pages and edits to them, as well as the meta pages documenting the policies and norms of Wikipedia itself. Second there is the talk/discussion page associated with each article. Third, there are mailing lists on which most abstract and difficult issues are often discussed. There are Wikipedia Signpost and Wikizine newsletter, other community forums such as popular “Village Pump”, and various Wikipedia related blogs, aggregators and podcasts. Fifth and finally, there are physical spaces in which some community members interact.

But mainly, Wikipedia is a snapshot of the community’s continuing conversation. Wikipedia culture encourages contributors to treat and think of others well, hence the name of the book. There are awards for best contributors like a “barnstar” (image placed on another’s user page to recognize merit). These awards are part of the Kindness Campaign and are meant to promote civility and WikiLove. There are more than 200 laws/norms by which Wikipedia contributors abide, including the guidelines of “Assume Good Faith” (AGF), “Please Do Not Bite the Newcomers” and “Neutral Point of View”.

This idea could be traced back to the beginning of the twentieth century, in particular Paul Otlet’s Universal Repertory and H.G. Wells’s proposal for a World Brain. Wells proposed the reference work compilers would be joined by world scholars and international technocrats to produce a resource that every student might easily access, in a personal, inexpensive, and portable format. This collection of the world’s intellect was envisioned to yield a greater sense of unity: wells hoped that such an encyclopedia could solve the “jig-saw puzzle” of global problems by bringing all the “mental wealth of our world into something like a common understanding”; this would be more than an education al resource, it would be an institution of global mediation.

As Wells said, “Without a World Encyclopedia to hold men’s minds together in a common interpretation of reality, there is no hope whatever of anything but an accidental and transitory alleviation to any of our world troubles.” I completely agree with the way Wells stated the problem. Additionally I question the transitory life cycle of one person’s knowledge. That knowledge must be reused even if the person is gone, as he/she may have insight into some solutions that are not easily generated, but the mankind desperately needs them.

One of the topics discussed in the book is who can really contribute. In Wikipedia’s predecessor Nupedia only educated and reasonable people were able to make final edits. Unfortunately, in my opinion, we often confuse formal school education and life experience, as one can be a PhD but uneducated in the matters of humanity. I am also not fond of the neutral point of view, as to be politically correct is not the same as being sincere and true. I would personally be more interested in hearing polar opinions to understand other people’s perspective and how they come to their conclusion.  Only when people know of completely opposite opinions on the same topic then can they start a conversation to reconcile their differences.  Having several versions of the most arguable topics is better than one bland version. Maybe views from the haters, the lovers and the neutrals.  People need to learn Dalai Lama’s realistic approach, value every person’s input and become compassionate. Only then we will be able to understand our humanity.

It seems to me that the primary goal of Wikipedia is compiling knowledge, while finding compassion is somehow secondary.

I agree about verifiability policy that “the threshold for inclusion in Wikipedia is verifiability, not truth”. If the material has already been published by a reliable source, not whether we think it is true. Even when it comes to voting, majority has more power over minority. Majority usually represents the most convenient opinion of the culture it represents. There should be international SMEs participating or at least rating the content in terms of trust ability. Otherwise there will always be an issue of quality due to the lack of expertise and diversity.

Here we come to another problem I see here – how globally disconnected are different language Wikipedia sites from each other. Language barrier is still present in the Wikipedia structure, which leads both to duplicated efforts (when the same articles are written separately in different languages) and the lack of content in one language when it truly exists in another language. It would add diversity if articles from different languages were swapped and became international. We would create a better version of reality if people of all nations worked on the content together, not separately. During search, there should be instant translation of all related content from other languages.

Finally, it feels that Wikipedia is not a hub of innovative views limited by its “no original content” norm, which means inclusion of referenced work only. Wikipedia is a repetition of what others said. Most importantly, it results in the loss of individuality and creativity both for their contributors and readers.

Today contributors appear to be simply compilers and hunters for good content. They are assemblers, not the creators. Everyone should be able to speak up and come up with new knowledge and solutions to the world problems. Only then will Wells’ statement become reality:  “Our world has complex and urgent problems that need to be addressed. We believe there are innovative ways for solving them together online.”

Re-posted from The Ultimate Answer

 

Immortal Hacker Challenge (Part Three) December 28, 2011

Dear hackers of the world,

It is not superpowers but traits of character that need to be developed by means of avatars and immersion. People like to solve problems especially when they are virtual. By trying different choices we will learn what leads to pain and suffering and what to do in real life if similar circumstances occur. The player will develop understanding, resilience and compassion.

There should be every day scenarios for people, like getting laid off after working for the same company for many years, not having savings and not being able to find a job for a while… What does avatar do and experience? Or racial – one white guy has to live in all black community or one black guy in all Asian community, etc. or to participate in religious services of other religions…  Learn about other cultures and their customs adn traditions. Go live in a foreign country for a year with no local language skills and being illegal. Become a virtual refugee!

It is important to create problem and suffering simulation both for existing and future scenarios. The impact will be tremendous.

Imagine that virtual Alcoholic Anonymous game was translated to all languages and distributed around the world, how many people would stop drinking heavily? Will alcoholism rates go down and people become happier?

Imagine that all young people have access to video games that teach what to do in difficult situations. A teen becomes pregnant or tries drugs for the first time to impress someone, the person creates a habit and starts eating fast food every day and gets ill, someone becomes a soldier and goes to war, followed by PTSD, etc. 

Suddenly a computer virus sounds lame. You can be immortal if you create something that impacts people’s lives positively. See Steve Pavlina’s story Living Virtues below:

“After I reached adulthood and began seriously pondering the question of how to live, the first major stopping point was essentially where Aristotle left off. In my early and mid-20s, I spent a lot of time working on living virtuously. I saw living the best possible life as becoming a person of virtue: to live with honor, integrity, courage, compassion, etc. I listed out the virtues I wanted to attain and even set about inventing exercises to help myself develop them. Benjamin Franklin did something very similar, as I read in his autobiography, and each week he chose to focus on one particular virtue in order to develop his character.

Oddly, there was a particular computer game I absolutely fell in love with during this time — Ultima IV. To date I would have to say it is still my favorite game of all time. In this role-playing game you are the Avatar, a seeker of truth, and your goal is not to destroy some enemy but rather to attain what is called the Codex of Ultimate Wisdom. In order to achieve this goal, you must develop your character in the eight virtues. All of these virtues derive from the eight possible combinations of truth, love, and courage as follows:

Truth = Honesty
Love = Compassion
Courage = Valor
Truth + Love = Justice
Truth + Courage = Honor
Love + Courage = Sacrifice
Truth + Love + Courage = Spirituality
The absence of Truth, Love, and Courage is Pride, the opposite of which is Humility.

I found this system of virtues absolutely brilliant, especially coming from a game. Years later when I finally met Richard Garriott, designer of the Ultima series, at the Electronics Entertainment Expo (E3), I asked him how he came up with this system and how he ended up choosing these virtues. He told me it started with brainstorming a long list and noticing patterns in how the virtues related to each other.

As strange as it is that I got these insights from a game, I still think of living virtuously in much the same way today, where these eight virtues come about through the overlapping sets of truth, love, and courage. For the combination of all three virtues though, I feel that “integrity” is a better fit than “spirituality.” Ultima V went on to explore the opposite of these, the vices which can be derived from falsehood, hatred, and cowardice. Unfortunately I feel the Ultima series really went downhill since then and completely lost its soul — I would have loved to have seen the virtue idea taken even farther”.

Re-posted from The Ultimate Answer

 

Immortal Hacker Challenge (Part Two) December 26, 2011

Avatar based recovery. Patient has access to his data and an interesting ability to track goals and milestones. It is also efficient not to have paperwork which saves time.

Janus of Santa Cruz developed drug and alcohol treatment, which includes clinical assessment, goal setting, VR training and support. Digital registration, online wellness forms and presence questionnaire. They conducted a study with 35 adults, 8 weeks protocol, non-compliance and relapses happen. Participants had to play a game daily, which formed good rituals (habits) and relationships. 

Ivana Steigman, who formely worked at InWorld Solutions, told us about Thrive Research projects. In one research they had a sponsor (coach), clinician, basic assessment administrator, patient. They had reward contract and electronic forms. Link to thrive points, incentives – coffee, gas, grocery. There is a dashboard, where they had to check in daily – visual representation of where you are. The six domains of well-being: Physical, Social, Affective, Cognitive, Vocational, and Spiritual.

NeuroSim Lab makes use of virtual worlds to assess the ways in which the structure and function of the brain relate to specific psychological processes and overt behaviors.

Sim Coach, the goal is to create an experience that will motivate troops and their significant others to take the first step – to empower themselves with regard to their healthcare (e.g., psychological health and traumatic brain injury). There was a virtual agent, former US Army soldier,  who told his story about PTSD and encouraged audience to read some recommended reading and talk to someone about their traumatic experiences (he gave free numbers to call and suggested other resources). That was cool!

Virtually Better, treat a variety of anxiety disorders such as Panic Disorder, Social Anxiety Disorder, Posttraumatic Stress Disorder, and Specific Phobias.

There were other individuals and organizations working in that area (Patrick Bordnick, Virtual Patent lab, VRPsych Lab, etc.) and creating new technology to help patients overcome drug and substance abuse, Alzheimer’s, ADHD, etc. There are video chat rooms where you can see a bar and people tempt you to use alcohol but you learn to overcome urges in simulated environments. They modify level of urges to build your resilience.

My favorite was a virtual meeting for AA members. You as a member pick avatar and go to live sessions with other member’s avatars from different locations. You would then discuss your issues and do the same thing as you would do in a real meeting. What really works is the power of sharing and social support.

Read more about this session from Avatar-Based Recovery Using Immersive Virtual Environments article and another session from Innovative Technologies for Psychological Intervention, Consultation and Training article.

I also attended a session about Innovation and opportunities in mobile interventions for addictions, they were discussing various mobile apps. At the exhibition hall I saw a booth advertising Stress Tracker app, which is based in Needham, MA. Another session was about national tele centers providing psychological services to patients in remote areas by means of online CBTs and video conferencing. See another article about the UK approach.

It was mentioned that American psychologists are still hesitant to use Skype or Facetime out of fear to be completely replaced by technology. Les Posen from Australia told an incredible story about government support (subsidies) for depression-cure sites and tools and as a result hundreds of organizations had sprung across Australia: Beacon, e-couch, Mood gym, anxiety online, etc. They all deliver e-health services and strategy online.

Re-posted from The Ultimate Answer

 

Immortal Hacker Challenge (Part One) December 24, 2011

I was going to write about The art of happiness in the troubled world book, but my computer caught a virus. Instead of getting mad at the hackers who wrote that virus I thought of a topic for my blog. First, let me tell you what I learned about Virtual Reality and the role of technology in psychology during the 119th APA Convention back in August. I attended at least 4 sessions about it.

Assessment of video game use. They were talking about Star Craft Game, and how it is popular to watch it in Korea. Spectators want to become players and win one day, even though their chances are pretty slim. We watched a video about thousands of spectators observing players of the game live in a big space which looked like a concert hall. People were rooting for their favorite players, eating and drinking. It looked crazy to me. Competitive video gaming is new to the US.

Is video gaming just for fun? The answer is no. For older adults games are used as therapeutic and learning tools. For example, insurance companies are developing video games to help reduce number of accidents per member. For children, some video games help improve pro-social skills, working memory, cognitive process speed. For people with disabilities, to learn and develop skills, example, read together and talk together. learningworksforkids.org, based in RI, suggests smarter playing curriculum. They use with children Say, Do, Review technique, so that children learn, practice and remember, they also take breaks between activities and do physical exercise. It’s called “play diet” that helps make video games digitally nutritious.

Video games are not intergenerational yet, but the goal is to help parents transfer their knowledge to children in interactive way.

Clinical use of video games – measures are still being developed, as there should be corrective index to adjust scores, not only self-report measures and interviews, etc. There is also a need for age appropriate measures, measures of stability, engagement, content (solitary, violent, competitive) and lists of side effects (unequal potential effects, consequences. etc).

Students spend too much time on games instead of studying. Impulse control is still hypothetical and can’t be observed or how it triggers behavioral addiction. Methodology is not efficient based on analogy. It is necessary to rate and analyze effects not only of new games but current games.

Virtual Reality (VR) is “a consciousness-noticing machine” and could be immersion(with goggles) and avatar-based. IBM plans to create avatars for every employee in 4 years, they will have new 3-D studio; it helps employees to better communicate. Avatar: “you are not a gadget”.

Examples of VR: flat public – Second life, flat secure – Inworld solutions, immersion public and immersion secure – Virtually Better.

Why VR is popular? It is an incarnation for some, virtual ability to be anything you want. So far there are ½ billion online game players. On average, 1 hour per game. Average age of the player is 10-15 y.o. In 2013 there will be 2 billion users. Online games help satisfy the need for human interaction. They also make changes in human behavior.

Re-posted from The Ultimate Answer

 

Problem and Suffering Meaning November 24, 2011

By now you must be really confused by all possible approaches to problems and suffering. There are indeed mixed ideas about how to view them, never mind how to solve them.

From one point of view, there are no problems, and hence, there is no suffering (as we create it in our own mind when reality is different from what we expect). From another point of view, problems like suffering are unavoidable and they go hand in hand with life. Hmm… If I had to, I would pick without hesitation the former one… There are of course different versions of the latter one, as to when you do find yourself with problems and suffering, what do you do then?

  1. Build resilience by overcoming them
  2. Don’t think about problems, but positive things
  3. Take on more problems, bigger problems
  4. Don’t get into suffering mode, just find a solution

I’m sure there are other approaches, that just escape me now…

I was so confused by trying to reconcile different perspectives on problems that I even searched on Google issue/problem diagram, chart, decision tree, etc… None were found.

How is it possible that some people say that there is no suffering. And others say that suffering will always be around unless we totally get rid of all desire. Complete controversy…

So what I decided to do is to develop a universal process flow with several approaches to Problem and Suffering Meaning that people can use as a decision tree for mind reaction, action, suffering, solution, internal peace and meaning.

It all starts when 1) something happens in reality and we decide whether we 2) accept it=no problem or  3) we don’t accept it=problem. The second decision is about how to react to the event. In case of a problem, we feel negatively but can choose to react differently:

4) Self-control and restrain ourselves from acting negatively, but 7) observe/look for solution.

5) Denial – when we (8) avoid the problem and pretend all is Ok; we try to suppress negative feelings, also could be called indecisive or passive approach.

6) Out of control or overreaction – when we act upon our negative feelings and 9) damage/hurt ourselves or others.

After we looked for solution there could be two results: 10) solution identified or 11) solution not identified (maybe there is no solution). When we ignore, there is no result in reality, but we are not true to ourselves as we pretend all is Ok, when it is not. In reality we can’t run from it forever, we will still have to face it at some point. And lastly, when we damage/hurt, there are two results in reality: 12) cost unpaid or 13) cost paid.

Cost means consequences of our action, ex. if you committed crime you’ll have to pay for it like going to jail, or if you broke something you will have to compensate for material damage, or if you hurt yourself by drinking heavily or doing drugs, the cost will be your deteriorated health or else. It is important to separate cost which is physical from mental suffering, which could be found in all three paths if chosen.

Please, remember that suffering could be of different degrees from smallest to highest: 14) resentment to self or others, pity to self or others or hatred to self or others. The point is that paid cost is enough, but thinking about what happened again and again is suffering. It is important to recognize that anyone can skip mental suffering and move into internal peace which will happen only if you 15) solve problem or 16) let go/forgive.

Now the most important column of this process flow is the meaning of problem/suffering. Even if you solved your problem and let go/forgive, you still may wonder what was the purpose of you going through it(ex. years in prison, drug addition, depression, abusive environment, etc.)? There could be three explanations:

17) Share/help other people deal with the same problem. As Dalai Lama said, compassion and suffering are closely linked, we will not understand compassion without suffering. We would not relate deeply to other people without understanding what suffering is and that it is universal.

18) Focus on solving other matters. If you are not finding a solution or can’t really do anything about your problem, switch your focus… If you can’t change it, why be unhappy? if there is no cure, what is the point of suffering? Choose to solve another problem, more problems… Direct your energy and apply yourself where you can make a difference.

19) Learn how to recognize/solve problems. You gain learning experience and resilience. Next time it happens to you or someone else you will know how not to react and what to do instead, because you went through this experience already.

Wisdom is when you learn to recognize the problem and not act upon it negatively or avoid it but wisely observe or look for solution (by learning from others or doing research). Meditation is useful in overcoming negative emotions. The opposite of wisdom is ignorance, when we react and act without being mindful. Suffering is mostly self-imposed and should be cured with positive thoughts, affirmations and mediation, etc.

Finally you will find your personal significance in the column Meaning. The meaning of you going through all your life’s problems and suffering is sharing your experience or helping others to deal with the same problem (compassion), resilience/learning and making a difference where you can.

So now think about all memorable problems and struggles you had in your life. Make a list of them. Ponder which of the three possible paths did you take? Respect your experience. What did you learn from your problems/suffering? Can you convert them into the meaning of your life/personal significance? What is it or what will it be?

Most importantly, ONLY YOU can decide which problem resolution path you want to take and when to change it in order to get to internal peace.

Re-posted from TheUltimateAnswer.org

 

Positive Psychology Movement October 31, 2011

Filed under: Volunteering — polyachka @ 10:00 pm
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Positive psychology is new, but rapidly growing. The International Positive Psychology Association’s student division (SIPPA) and positive psychology masters programs are emerging (at least 15 around the world), and positive psych publications and books have increased in number. It is applied to:

- Education: teaching positive psychology and well-being in kindergarten through 12th grade, both directly in the curriculum, and indirectly throughout all curriculum;

- Positive humanities: : infusing the arts with PERMA (Positive Emotions, Engagement, Relationships, Meaning, and Accomplishment);

-Positive journalism: journalism that uncovers what is hidden as well as praises what is worthy.

The Positive Turn: Why Positive Psychology and the Humanities Need Each Other

James Pawelski, Donald J. Moores, Lindsay Doran, Martin E.P. Seligman from University of Pennsylvania, Positive Psychology Center, Philadelphia, PA, United States

At the First World Congress on Positive Psychology in 2009, Martin Seligman issued a challenge to positive psychology. The challenge is to ensure that 51% of the world’s population is flourishing by the year 2051. If we take this challenge seriously, there is lots of work for everyone in positive psychology to do. There is the theoretical work of developing definitions and models of human flourishing, the empirical work of determining the best ways to help people achieve human flourishing, and the applied work of delivering positive interventions to individuals and communities. But positive psychology will not be able to meet this challenge alone. All of the social sciences will have to collaborate in the development of a mature science of well-being. Equally important will be the development of a culture of well-being.

Key here is the engagement of the humanities, the branch of learning that studies human culture. The humanities, which includes such disciplines as history, literature, law, philosophy, religious studies, art, and music, influences every aspect of our lives and comprises a large part of what is taught to children in K-12 schools and to adults in universities.

 

Transforming Children and Schools September 18, 2011

Transforming Children & Schools: The Nurtured Heart Approach

Sherry A Blair from ISIS Innovative Specialists Inspirational Services, LLC, Montclair, NJ, US

The Nurtured Heart Approach (NHA) is a social emotional curriculum developed for building relationships where students are intrinsically motivated both academically and pro-socially. Teacher/student relationships evolve into a mentoring culture. Students become invested and engaged in the learning process.

At its core NHA creates positive relationships in the academic context. NHA focuses on the use of language as a scaffold to build “inner wealth” through every interaction. Through first hand experiences of success these relationships provide opportunities for social emotional development and building self confidence. NHA shift s classroom culture by actively nurturing positive, healthy relationships and creating a safe environment for students.

NHA began in 1999, as a therapeutic intervention for treating difficult children in family therapy. In the past decade, it has evolved to become the primary approach in an estimated 10,000 schools in the U.S., England, Belgium, Israel, Germany, South Africa, and Australia. It is also is successful in residential treatment programs and therapeutic foster care programs across the country. Illinois, Washington State, and Northern California are among the first states to adopt the approach district wide and in their foster care programs.

Why use this approach in schools? Tolson Elementary School, Tucson, AZ: NHA was implemented school wide in 1999. Th ey had 8x the district average of school suspensions. Special education utilization was 15%. In 2006, special education utilization dropped to 1%. Teacher attrition rates dropped from 50% to 1% saving the district thousands in training and hiring costs. There have been no cases of bullying and 0 children referred to outside mental health agencies for mental health screening. Additionally, utilization of gifted and talented programs increased from 1% to over 15%. Only one child has been suspended twice in ten years. Prior to NHA implementation there were 36 suspensions.

Geelong Grammar School’s journey with Positive Education

Karen Reivich1, Charles Scudamor from University of Pennsylvania, Philadelphia, USA; Geelong Grammar School, Corio, VIC, Australia

Geelong Grammar School, a coeducational Australian boarding school continues to pioneer the introduction of the tenets of Positive Psychology into all facets of the school’s operation. Over the past three years, 250 Geelong Grammar staff members have undertaken multi-day training workshops in Positive Psychology led by Professor Martin Seligman and Doctor Karen Reivich from the University of Pennsylvania. Geelong Grammar School explicitly teaches Positive Education as part of their academic curriculum in Years 7, 9 and 10. Th is workshop will provide an overview of the key steps Geelong Grammar School has undertaken in integrating a whole school approach to Positive Psychology, including lessons learnt over the past three years and future directions in implementation. Dr. Karen Reivich will outline the key skills covered in the staff training and explain the sustainable training model that Geelong Grammar School has adopted. Two specific activities will be presented and discussed: the way in which relationships at the school are enriched through the knowledge of Active Constructive Responding, and how the field of Character Strengths is addressed amongst staff and students with particular importance placed upon the VIA acronym – Values In Action.

Charles Scudamore, Vice Principal at Geelong Grammar School will discuss specific Positive Psychology initiatives in the academic and co-curriculum domains of the four campuses of the school covering the Early Learning years through to Year 12. Some preliminary well-being data collected at the School will be presented and there will be an opportunity for workshop participants to ask questions.

Teaching Positive Psychology to Adolescents: 3 Year follow-up

Jane Gillham1,2, Michael Bernard3 from 1Swarthmore College, Psychology Department, Swathmore, USA, 2University of Pennsylvania, Psychology Department, Philadelphia, PA, USA, 3Th e University of Melbourne, Melbourne Graduate School of Education, Melbourne, Australia

We present findings from a longitudinal, randomized controlled study of a high school positive psychology program (Reivich, Seligman, Gillham, Linkins, Peterson, et al., 2003). The program is based largely on Seligman’s (2002) theory of happiness and includes 25 lessons designed to promote students‘ positive emotions, character strengths, and sense of meaning. We randomly assigned 347 9th grade students (ages 13-15) to the positive psychology program or to a school-as-usual control. The positive psychology program was delivered during the first year of high school (9th grade) and students were followed until the end of high school. We collected data on students’ emotional well-being, behaviors related to character strengths, and academic achievement.

Short-term findings (presented during the first IPPA World Congress) suggested that the positive psychology program increased students’ social skills (e.g., empathy, cooperation)and increased students’ engagement in school. Effects were particularly strong among students with lower levels of achievement at baseline. We have recently completed our final assessments for this project. We will present the longterm findings, through students’ final year of high school.

This material is re-posted from the program of The Second World Congress on Positive Psychology from August 2011.

 

 
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