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Immortal Hacker Challenge (Part Three) December 28, 2011

Dear hackers of the world,

It is not superpowers but traits of character that need to be developed by means of avatars and immersion. People like to solve problems especially when they are virtual. By trying different choices we will learn what leads to pain and suffering and what to do in real life if similar circumstances occur. The player will develop understanding, resilience and compassion.

There should be every day scenarios for people, like getting laid off after working for the same company for many years, not having savings and not being able to find a job for a while… What does avatar do and experience? Or racial – one white guy has to live in all black community or one black guy in all Asian community, etc. or to participate in religious services of other religions…  Learn about other cultures and their customs adn traditions. Go live in a foreign country for a year with no local language skills and being illegal. Become a virtual refugee!

It is important to create problem and suffering simulation both for existing and future scenarios. The impact will be tremendous.

Imagine that virtual Alcoholic Anonymous game was translated to all languages and distributed around the world, how many people would stop drinking heavily? Will alcoholism rates go down and people become happier?

Imagine that all young people have access to video games that teach what to do in difficult situations. A teen becomes pregnant or tries drugs for the first time to impress someone, the person creates a habit and starts eating fast food every day and gets ill, someone becomes a soldier and goes to war, followed by PTSD, etc. 

Suddenly a computer virus sounds lame. You can be immortal if you create something that impacts people’s lives positively. See Steve Pavlina’s story Living Virtues below:

“After I reached adulthood and began seriously pondering the question of how to live, the first major stopping point was essentially where Aristotle left off. In my early and mid-20s, I spent a lot of time working on living virtuously. I saw living the best possible life as becoming a person of virtue: to live with honor, integrity, courage, compassion, etc. I listed out the virtues I wanted to attain and even set about inventing exercises to help myself develop them. Benjamin Franklin did something very similar, as I read in his autobiography, and each week he chose to focus on one particular virtue in order to develop his character.

Oddly, there was a particular computer game I absolutely fell in love with during this time — Ultima IV. To date I would have to say it is still my favorite game of all time. In this role-playing game you are the Avatar, a seeker of truth, and your goal is not to destroy some enemy but rather to attain what is called the Codex of Ultimate Wisdom. In order to achieve this goal, you must develop your character in the eight virtues. All of these virtues derive from the eight possible combinations of truth, love, and courage as follows:

Truth = Honesty
Love = Compassion
Courage = Valor
Truth + Love = Justice
Truth + Courage = Honor
Love + Courage = Sacrifice
Truth + Love + Courage = Spirituality
The absence of Truth, Love, and Courage is Pride, the opposite of which is Humility.

I found this system of virtues absolutely brilliant, especially coming from a game. Years later when I finally met Richard Garriott, designer of the Ultima series, at the Electronics Entertainment Expo (E3), I asked him how he came up with this system and how he ended up choosing these virtues. He told me it started with brainstorming a long list and noticing patterns in how the virtues related to each other.

As strange as it is that I got these insights from a game, I still think of living virtuously in much the same way today, where these eight virtues come about through the overlapping sets of truth, love, and courage. For the combination of all three virtues though, I feel that “integrity” is a better fit than “spirituality.” Ultima V went on to explore the opposite of these, the vices which can be derived from falsehood, hatred, and cowardice. Unfortunately I feel the Ultima series really went downhill since then and completely lost its soul — I would have loved to have seen the virtue idea taken even farther”.

Re-posted from The Ultimate Answer

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2 Responses to “Immortal Hacker Challenge (Part Three)”

  1. Nancie Severs Says:

    I like these 3 missives to “Hackers.” You put a very positive spin on what is a serious headache for many of us. Maybe you have inspired someone to make better use of their time. Health Risk Education Games are another useful category. I brought the UndercoverUXO game for the XO Laptop to SE Asia recently. Through repetition and by using local scenery and warning signs of land mines, It teaches children to avoid unexploded ordinance in their environments.

    Yes hackers, please do something useful with your time! Happy New Year!

  2. polyachka Says:

    Thank you, Nancy! 🙂


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